The Palladium FRPG is one of gaming's most underrated gems. The advice on role-playing, gaming, and the fantasy genre in general - on what it means to be a player - is second only to Gygax's words in the original AD&D. The book itself reads like a continuation of the ideas presented in the original AD&D, the midwestern wisdom we all crave, what it means to have an alignment, how to play, how to be a hero, this is all amazing, inspirational stuff here.
And the combat system is far easier than D&D. Roll a d20, and 4 or less is a miss. Roll between 5 and the armor value, and you hit the armor. Roll over the armor value, and you penetrate the armor and damage the target directly. If the AC system of D&D is a sound combat system, this is a great combat system.
You can parry, dodge, or entangle an attack.
After damage, if it is a blunt attack, you can try to roll with the impact.
The combat is simple, heroic, gritty, has armor damage, and it just works very well. Different fighting styles fight differently.
The magic system is amazing: most circles of magic work differently and have their own powers, lingo, and rituals. This isn't "spellcasting classes that pull from spell lists" but complete classes, each one different, that do wildly different things, and their magic follows different systems, beliefs, and ways of working. All the casters in this game are amazing, and each one is so different that you could play the game as one, learn its ways and secrets, and play another and feel like you are in an entirely different world where things work in a wholly new way.
Experience is not gold; it is taking actions, making skill rolls, clever ideas, saving others, avoiding fights, daring, playing in character, following your alignment, and dealing with the bad guys. The XP system is very organic and way ahead of its time.
And the alignment system beats D&D, AD&D, and everything Wizards put out until they dropped alignment altogether. These are role-playing alignments, with good, selfish, and evil flavors. This is the best alignment system in role-playing games, and possibly the best in history. It does not serve an artificial grid or double axis of cosmic order; it is driven by the character's morality and personal beliefs. You are not a slave to a nine-square grid of planar forces; you are a real person with motivation and things you will and won't do.
And like many old-school games, the basic book keeps you grounded in fantasy, with traditional fantasy options. The game is more about crafting a real person in the world than it is a fantasy superhero with an exotic race. While there are plenty of fantastical choices here, they all fit within the world and feel grounded and real. This is not a game that serves an artificial, external need for identity; you are creating a traditional fantasy hero and telling their story in an amazing, varied world full of dangers and plots.
The game feels like AD&D Second Edition's focus on story, narrative, and sword-swinging adventure, as it moves from location to location. This is a game that tells stories like you would read in novels, not sim out on a VTT square by square, maximizing damage and spending action types in a wargame-inspired dance of hit-point bag reduction.
Palladium FRPG is a game about heroes.
How they react to situations and stories based on their core beliefs. The choices they make. Sacrifice. And the slow crawl to becoming stronger and wiser in the ways of the world. This is a very personal game where your character's choices matter, and the danger you put yourself in front of for others makes all the difference in the world. The game is driven by characters and their choices, guided by alignment and that mystical spark within each player that propels them onward.
That sounds like Tolkien and any other number of classic fantasy authors. The stories I can tell in this game are much more personal and meaningful than AD&D, OSR games, or even storytelling games. While the rules guide your choices, they are not who you are as a person. In AD&D or BX games, the rules can drive your options, and they boil down to cold, mechanical calculations of treasure, torch timers, weight allowance, and managing hit points. You are constrained by the math in D&D, and the math becomes the driving force in that game.
This is not a game of rules to conquer and master.
This is a toolbox to unlock the power of your imagination.
And your tools are the characters you create, and the passions that drive them.































